Monday 18 November 2013

Link to CryEngine level (Barcelona Pavilion) in Dropbox

https://www.dropbox.com/s/1i2xr57jj4fu087/BENV2423_balexiou_theisland_V03.cry
https://www.dropbox.com/s/mnmeqmlxv19h68s/BENV2423_balexiou_theisland.rar

Video clip

http://www.youtube.com/watch?v=LGQ633qRprQ

5 high resolution images (plus additional images)






 

Additional Images


 




Progress images



Reflection on week 12 lecture

The visiting lecturer, Jeremy Harkins, talked to us about real-time environments and real-time data and how this is used in modern day projects to give the user a simulated experience of a building environment. He talked about the current project at Barangaroo and how using real-time data his company were able to integrate all models of the proposed building into one real-time environment.

Strategy for demonstrating state of decay

The strategy I have followed to depict decay and structural failure in my building (Barcelona Pavilion) is that of human abandonment due to a plague which wiped out most of human life. Vegetation however continues to grow causing significant structural damage such as cracking, movement and direct damage from large trees falling onto walls and roofs. Glass has a long lifespan but is subject to breaking and cracking under structural pressure and extreme weather conditions. The roof of my building will also crack, leak and break into pieces exposing the understructure to further damage. Dirt, weathering and plant infestation will change the physical appearance of the materials making the building almost unrecognisable as compared to its original maintained state.

Reflection on week 11 lecture

In this lecture we were introduced to further techniques such as blend layers to add realistic detail to our decaying buildings. An interesting fact which Russell mentioned was that moss in the southern hemisphere only grows on the southern sides of buildings and the reverse in the northern hemisphere.

5 movie trailers

Day After Tomorrow
Depicts a massive and devastating environmental event that would precipitate a similar scenario to the abandonment of buildings for a long period of time.
I Am Legend
Last man on earth after strange plague survives in decaying urban landscape which is dramatically portrayed visually.
The Day After
A film about the extreme effects of nuclear devastation in which buildings are completely destroyed in contrast to the slow decay of abandonment.
Life After People
TV series which directly addresses the subject of abandonment with historical example and computer aided imagery.
Book Of Eli
Another post nuclear scenario, with stark cinematography that depicts buildings and structures in states of decay and abandonment.



3 images of blend layer technique




Reflection on week 10 lecture

The lecture was on ''abandonment'', in other words, buildings whose occupants no longer maintain and use the building. We were introduced to a plug-in for 3ds Max called "rayfire" which can assist in breaking up an object in various ways. We were also shown slides of the Hurricane Katrina's devastation and the way it left buildings in New Orleans. One particular slide which intrigued me was of a house which had a clear flood level line showing just how far underwater it had been.

Images of progress




Statement of direction
Overall, I'm trying to simulate the general structural failings of the building over a long period of non-human habitation (100 years). Cracks will appear in the concrete and stone through the upward pressures of plants and trees, earth movement and water inundation. Steel columns supporting the roof warp under pressure and glass may crack or break into pieces through these same pressures and long term weathering.

3 sketches of failing structural systems and reference images

Vegetation overtaking built environment.
 Vegetation and structural decay on brick and concrete structure.
 Street in Pompei after almost 2000 years.
 Sketch of roof and how it might crack with supporting steel columns warping.
 Vegetation and falling trees attacking structure.
Concrete and glass cracking.