The week 2 lecture was on the real vs the representation. This refers to how an object interacts with its environment and how we view it in its context. Alot of the slides were of surreal images which cause you to think are the objects real or "un-real"?. We were also introduced to a program called "GeoControl 2" which assists in creating complex landforms in CryEngine.
Monday, 19 August 2013
Monday, 5 August 2013
5 reference images of different landscapes
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Etretat, northen France Grassy vegetation and low bush on the cliff tops, chalky white cliffs and clear daylight reflecting off the cliffs and the sea. |
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Matunaska Valley, Alaska, USA Pine forest in alpine climate, mountainous terrain with lake and light reflecting off snow cap mountain and lake. |
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Ikaria Island, Aegean Sea, Greece Sparse vegetation on rocky island coastline and sunlight off ocean sand and rocks. |
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Uluru, Northen Territory, Australia Desert vegetation, low lying bush and grass, flat terrain with massive rock, clear day lighting. |
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Vatu Vara Island, Fiji Tropical dense vegetation, small island surrounded by coral reef sunlight reflecting off ocean. |
Reflection on week 1 lecture
The week 1 lecture was an introduction to the course and and what will be involved in experiment 1 'The Island'. We will be exploring the relationship between the real and the virtual environment and creating a trailer or short video animation presenting our custom made environment.
User Interface Panels – Overview
5 Shortcuts
1. F3 - changes to wireframe mode.
2. R- Reloads weapon
3. Control + C - Clones object
4. Use mouse wheel to toggle through players weapons.
5. Delete key - Delete object.
1. F3 - changes to wireframe mode.
2. R- Reloads weapon
3. Control + C - Clones object
4. Use mouse wheel to toggle through players weapons.
5. Delete key - Delete object.
Viewports
1. Basic movement fly forward W, backwards S, left A, right D.
2. Zoom in and out - Forward and backward on mouse wheel.
3. Control+ 'G' on keyboard. First person shooter mode. User can walk, run, swim and interact with surroundings.
2. Zoom in and out - Forward and backward on mouse wheel.
3. Control
Customising The Editor
1. The Rollup bar can be moved around the screen and snaps to sides.
2. Change console background in preferences.
3. User can create their own custom toolbars
4. Type 'M' to bring up materials.
5. Merge windows by dragging and dropping one window into another to create tabs.
2. Change console background in preferences.
3. User can create their own custom toolbars
4. Type 'M' to bring up materials.
5. Merge windows by dragging and dropping one window into another to create tabs.
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